SWEAR YOUR OATH · FORGE YOUR LEGEND

Oathforge is a 1v1 fantasy card battler for PC. Create your hero, forge their gear at the anvil and fight with a 30-card deck of attacks and spells.

DOWNLOAD coming soon READ THE DEVLOG

PC · Steam · Release date TBA

THE GAME

Build your hero. Build your deck. Win the duel.

Oathforge is a one-on-one card battler. Create a hero, take a 30-card deck into battle and outplay your opponent turn by turn. Every match you play earns rewards that grow your collection.

  • Open packs as you playMatches, levels, quests and bosses earn Gold Dust and packs. Every pack you open unlocks new cards for your collection.
  • Craft any card you wantMissing a card? Craft it with Gold Dust and runes, and break spares back into Gold Dust. Your deck is never left to luck.
  • Forge your gearAt the anvil, ore and runes become your hero's weapon and armour, from Iron all the way to Emberite.
The hearth, where every session starts
HEROES

8 classes. Your hero.

There's no fixed starter hero. Pick a class, then one of the two races it allows, and name your hero. Every class brings its own 10 abilities.

CLASSES IN THE WIKI →
Warrior

Warrior

Plate-clad and hard to kill. Strikes hard and shrugs off blows.

Every scar is a lesson; warriors have learned a great deal.

  • Dwarf · Stoneskin: +4 armour.
  • Orc · Warblood: +1 attack.
Brokk Emberbeard
Brokk EmberbeardDwarf
Gorrak Bloodtusk
Gorrak BloodtuskOrc
Warlord's Fury: Remove your debuffs. +6 attack and +8 armour for 3 turns. Unbroken: Gain a 12-point shield for 2 turns. +2 attack for 2 turns. Headsman's Blow: Deal 8 physical damage, or 20 if the enemy is below 30% health. Reaping Arc: Deal 14 physical damage.
ALL 10 WARRIOR ABILITIES →
Paladin

Paladin

A sworn knight of the dawn. Heals, wards and judges.

An oath spoken at the forge binds tighter than any chain.

  • Dwarf · Stoneskin: +4 armour.
  • Human · Resolute: Start each match with 1 extra card in hand.
Cedric Halloway
Cedric HallowayHuman
Dolgar Brightanvil
Dolgar BrightanvilDwarf
Dawnbringer: Deal 10 magic damage. +5 attack for 3 turns. Heal 4 per turn for 3 turns. Sanctuary: Immunity for 1 turn. Heal 5. Gavel of Dawn: Deal 5 physical damage and stun the enemy. Martyr's Grace: Remove your debuffs. Heal 18.
ALL 10 PALADIN ABILITIES →
Rogue

Rogue

Fast, frail and deadly. Poisons, tricks and finishing blows.

The best fights are over before the other side knows they started.

  • Elf · Moonwell: At the start of your turn, heal 1.
  • Revenant · Undying: +10 health.
Sylas Duskveil
Sylas DuskveilElf
Hollis Shade
Hollis ShadeRevenant
Final Cut: Deal 10 true damage, then 6 true damage per turn for 3 turns. Duskstride: +4 attack for 2 turns. Draw a card. Smoke Bomb: Remove your debuffs. Immunity for 1 turn. Gut: Deal 12 physical damage, or 20 if the enemy is below 40% health.
ALL 10 ROGUE ABILITIES →
Ranger

Ranger

A wilds-wise archer. Marks prey and wears it down from range.

Patience is a bowstring held at full draw.

  • Elf · Moonwell: At the start of your turn, heal 1.
  • Orc · Warblood: +1 attack.
Faelar Swiftbough
Faelar SwiftboughElf
Uthrak Wildeye
Uthrak WildeyeOrc
Arrowstorm: Deal 24 physical damage. Quickdraw: +5 attack for 2 turns. Draw a card. Ghillie Cloak: Gain a 8-point shield for 2 turns. Draw a card. Killing Arrow: Deal 6 physical damage, or 18 if the enemy is below 35% health.
ALL 10 RANGER ABILITIES →
Mage

Mage

Fragile but devastating. Draws deep from the deck and hits hardest of all.

Every spell is a sentence; mages write in fire and frost.

  • Elf · Moonwell: At the start of your turn, heal 1.
  • Human · Resolute: Start each match with 1 extra card in hand.
Edmund Greyhallow
Edmund GreyhallowHuman
Ithrandel Starweave
Ithrandel StarweaveElf
Meteor: Deal 22 magic damage, then 6 magic damage per turn for 2 turns. Glacial Tomb: Remove your debuffs. Immunity for 2 turns. Channel Ley: Gain 2 energy. Draw a card. Kindled Star: Deal 26 magic damage.
ALL 10 MAGE ABILITIES →
Warlock

Warlock

A dealer in curses. Rots the enemy slowly and drinks their life.

Power is always for sale. The price is paid later, and in blood.

  • Orc · Warblood: +1 attack.
  • Revenant · Undying: +10 health.
Mogrul Ashbrand
Mogrul AshbrandOrc
Vesper Morrow
Vesper MorrowRevenant
Doomcaller: Deal 16 magic damage, then 8 magic damage per turn for 3 turns. Soul Feast: Deal 12 magic damage. Heal 7. Bone Ward: Gain a 9-point shield for 2 turns. Creeping Blight: Deal 7 magic damage per turn for 4 turns.
ALL 10 WARLOCK ABILITIES →
Priest

Priest

A healer with a sharp edge. Outlasts anything, then smites it.

Mercy and wrath are drawn from the same well.

  • Human · Resolute: Start each match with 1 extra card in hand.
  • Revenant · Undying: +10 health.
Benedict Marlow
Benedict MarlowHuman
Dao Ziran
Dao ZiranRevenant
Canticle of First Light: Remove your debuffs. Heal 18. Gain a 9-point shield for 2 turns. Banishing Light: Pierce immunity, remove enemy buffs, then deal 8 magic damage. Great Mending: Heal 16. Spirit Aegis: Immunity for 1 turn. Heal 4 per turn for 3 turns.
ALL 10 PRIEST ABILITIES →
Druid

Druid

A shapeshifter of the deep woods. Bear-tough, cat-quick, and slow to die.

The forest does not fight. It simply outlives you.

  • Dwarf · Stoneskin: +4 armour.
  • Elf · Moonwell: At the start of your turn, heal 1.
Torvi Mossbeard
Torvi MossbeardDwarf
Caerwyn Leafsong
Caerwyn LeafsongElf
Moonshard Rain: Deal 24 magic damage. Verdant Sanctum: Remove your debuffs. Heal 6, then 5 per turn for 3 turns. Draw a card. Oakhide: Gain a 7-point shield and +6 armour for 2 turns. Thornclaw Rend: Deal 4 damage, then 4 damage per turn for 3 turns.
ALL 10 DRUID ABILITIES →
CARDS

A painted frame for every rarity

From iron through bronze, blued steel and violet to gold. Class abilities wear their class's colours, and every card catches the light as you lift it from your hand.

SEE EVERY CARD →
Battle Cry: +2 attack for 2 turns.
Common
Bulwark of Faith: Gain a 10-point shield for 2 turns.
Uncommon
Smoke Bomb: Remove your debuffs. Immunity for 1 turn.
Rare
Quickdraw: +5 attack for 2 turns. Draw a card.
Epic
Meteor: Deal 22 magic damage, then 6 magic damage per turn for 2 turns.
Legendary

Card backs to earn

17 card backs, unlocked by levelling up, beating Adventure bosses and climbing Tempering. See them all →

Original Card Back
Original Card Back
Apprentice's Back
Apprentice's Back
Journeyman's Back
Journeyman's Back
Smith's Back
Smith's Back
Master Smith's Back
Master Smith's Back
Runeforger's Back
Runeforger's Back
THE DUEL

How a match plays

Two heroes face off across a painted battle board. Every Adventure boss has a board of its own.

  1. A dwarf paladin in the hero frame
    Bring your heroYour hero's class, race and forged gear set their health, attack and armour.
  2. The energy tray with seven of ten crystals full
    Spend energyStart with 1 energy and gain 1 each turn, up to 10. Every card has a cost.
  3. A hand of five class abilities
    Draw and playOpen with 4 cards and draw 1 each turn. Hold up to 10.
  4. The End Turn plaque
    Strike and end your turnYour hero attacks once a turn. Each turn has a 90-second timer.
  5. The Victory crest
    Win the duelBring the enemy hero down for Gold Dust, ore, runes and experience.
RULES OF PLAY →
Smithing at The Forge
THE FORGE

Smithing, Alchemy and Inscription

Forge your hero's gear at the anvil from ore and runes, where the rune decides the armour type. Brew potions and inscribe scrolls to carry into battle. Spare cards break down into Gold Dust in your Collection, ready to craft new ones.

SMITHING ALCHEMY INSCRIPTION

RUNES

Fire rune
Fire
Frost rune
Frost
Earth rune
Earth
Storm rune
Storm
Light rune
Light
Shadow rune
Shadow

ORES

Iron ore
Iron
Steel ore
Steel
Starsilver ore
Starsilver
Emberite ore
Emberite

FORGED AT THE ANVIL

Iron Warhammer: +1 attack, +4% healing. Starsilver Bulwark Breastplate: +10 health, +6 armour, +2 ward. Emberite Longbow: +3 attack, +10% spell power.

BREWED AND INSCRIBED

Greater Healing Potion: Heal 17. Scroll of Flame: Deal 8 magic damage.
TEMPERING

Swear an oath. Climb the ladder.

Ranked play heats you through Iron, Steel, Bluesteel, Starsilver and Emberite, each with 5 grades: 26 ranks in all. Win streaks stoke extra heat, and above Emberite you're ranked as Oathbound. Opponents are AI for now.

  • Oath of Valour Win or lose, the heat is doubled.
  • Oath of Patience A loss costs no heat, but a win gives half.
  • Oath of Fury Every win in your streak adds 10 more heat, but a loss quenches all your heat.
HOW TEMPERING WORKS →
Iron Rank Back
Iron Rank
Steel Rank Back
Steel Rank
Starsilver Rank Back
Starsilver Rank
Emberite Rank Back
Emberite Rank
Oathbound Champion Back
Oathbound Champion
PACKS

Tear one open

A sealed pack swoops in, strains and rips open, and its cards are dealt face down for you to reveal.

EVERY PACK →
Core Set Pack
Core Set Pack
Gilded Pack
Gilded Pack
Legendary Reliquary
Legendary Reliquary
Spellbinder's Pack
Spellbinder's Pack
Armourer's Pack
Armourer's Pack
Inferno Pack
Inferno Pack
MEDIA

In motion

Captured straight from the game as it stands today.

An attack
The final blow, victory and a level-up
Forging at the anvil

Screenshots

25 painted battle boards

The forge is still heating

The download isn't ready yet. Follow the devlog to hear when it is.