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DEVLOG25 October 2026

Painted cards, a pack that tears open and the Tempering ladder

A big round of work on how Oathforge looks and feels: painted card frames for every rarity, new pack openings, a forging ceremony at the anvil, heavier battles and a ranked ladder you swear an oath to climb.

The Forge, lit by its furnaces

Painted cards for every rarity

Every card now sits in a painted frame. One frame is recoloured for each rarity, from iron and bronze through blued steel, violet and gold to pearl, so every card shares exactly the same layout. Epic cards gain painted corner pieces, and legendary and mythic cards a crest as well.

Packs you tear open

Opening a pack is now a sealed foil wrapper that swoops in, strains and rips open. The cards slide out and are dealt in an even arc, with their rarity banners above them.

Gold Coins and Gold Dust

Oathforge now has two currencies. Gold Dust is earned from matches, levels, daily rewards, quests and bosses. Gold Coins open card packs, and 10 Gold Dust converts into 1 Gold Coin. New players start with 500 Gold Dust.

At the anvil

Forging a piece of gear is now a ceremony: the materials fly into the anvil, the piece takes shape dark, is struck three times as it glows hotter, then cools to its colours.

Heavier battles

Battles have had two animation passes. Attacks lunge, slash and knock the target back. Cards arc up from the deck as you draw, and slam onto the board when played. The final blow plays in slow motion, and a fallen hero now explodes in fire and smoke.

The Tempering ladder

Ranked play is open. Tempering takes you through Iron, Steel, Starsilver and Emberite, each with grades III to I. Wins add heat, streaks stoke extra heat, and above Emberite you're ranked by rating as Oathbound. Seasons end with a reward in Gold Dust and unlock rank card backs.

Before each ranked match you swear an oath: Valour doubles the heat won or lost, Patience halves your wins but costs nothing on a loss, and Fury builds heat with every win in a streak but loses it all on a defeat. Opponents are AI players matched to your grade for now.

Levels and heroes

Levels are now about rewards. Every hero fights at the same strength whatever their level, every class ability is known from level 1, and gear has no level requirement.

Around the forge